ReNamer:Pascal Script:Quick guide

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If you are not familiar with Pascal Scripting, first go through the excellent tutorial written by Tao Yue:

The following is a short overview of Pascal Script.

Basic pascal script

The structure of a basic script is as follows:

PROGRAM

        ProgramName (FileList);

CONST        

        <Constant declarations>

TYPE    

        <Type declarations>

VAR

        <Variable declarations>

        <definitions of subprogram>

BEGIN


        <Executable statements>

END.

Control Structures

All the typical control structures (building blocks) occurring in Pascal Script are described in the following table.

The table shows a flow chart and Pascal Script code required to implement that logic. You can simnply copy and paste these blocks and then edit them to finish your script.

In actual implementation, just substitute the following:

  • Replace <condition> with an actual Pascal statement that tests for a condition.
  • Replace <Action> with code block that takes action relevant to the condition. There may be several statements.
Control structure
Pascal script
Flowchart
Comments
If-then
if <condition> then

begin

<Action>

end;

PascalScriptIfThen.png

Executes the <Action> statement only if the <Condition> is met. Otherwise pass on the control to the next statement.

If-then-else
if <condition> then

begin

<Action-1>

end else

begin

<Action-2>

end;

PascalScriptIfThenElse.png

Two alternative actions are provided.

If <Condition> is met, execute <Action-1>. Otherwise execute <Action-2>.

Thus one of these two <Actions> are definitely executed.

for
for I:=x to y do

begin

<Action>

end;

PascalScriptForLoop.png

To execute the <Action> a certain number of times.

This example shows that the counter is incremented by 1 only, but it can be any statement that changes the value of counter towards the target value.

while
while <condition> do

begin

<Action>

end;

PascalScriptWhileLoop.png

Checks for a condition and if it is met, executes an<Action>.

The loop is repeated till the condition is met. When the condition is not met the control passes to the next statement. Note that if the condition fails in the first-ever check, the <Action> may not be executed at all.

Make sure that the condition will fail at some point of time; otherwise the loop will execute endlessly, and ReNamer will appear to be hung.

Sometimes the condition is set to be always TRUE, and then a statement inside the <Action> block breaks the loop based on a different condition.

Repeat until repeat

<Action>

until <condition>;

PascalScriptRepeatUntilLoop.png
This structure is similar to the While loop (see above). However, the only difference is that the <Action> is taken first and then the condition is checked. As a result, the <Action> is executed at least once.
case/switch
(exclusive)
case x of


1: begin

<Action-1> Break

end;


2: begin

<Action-2> Break

end;


//repeat for other cases


else begin

<Default Action>

end;


end;

PascalScriptCase.png


This code structure has several <Action> blocks, each with its own condition.

  • Any given <Action> block is executed only if its condition is met.
  • One and only one <Action> is executed. After that, the control passes on to the next statement. (It does not check for the next condition.)
  • The conditions are checked in the "top down" order. So even if the other conditions are also met, their <Actions> will never be executed.
  • The "Else" Action is executed if (and only if-) none of the conditions are met.

This is a generalized version of the if-then-else block (see second row above).

case/switch
(fall-through)
case x of


1: begin

<Action-1>

end;


2: begin

<Action-2>

end;


//repeat for other cases


else begin

<Default Action>

end;


end;

PascalScriptCaseWithFallThrough.png

This is similar to the case structure above, but here, all the conditions are checked, and if any condition is met, the corresponding <Action> is execurted. The code structure has a default action that is always executed, regardless of whether any of the conditions are met. After that, the control is apassed to the next statement.

  • Execution of one <action> may change whether a subsequent condition is met.


This structure is equivalent to a series of if-then blocks (see the first row), PLUS a default <Action> block.

Break


This statement is placed in any of the above blocks to break any of the loops when a condition is met. Typically, it is used in a if-then block that is embedded (nested) inside the other code block.

See the Case block above, which uses the break statement as integral part of its structure.

Continue


This statement is placed in any of the above loops to jump to the end of the current iteration, bypassing all the subsequent statements within the loop. However, the execution of the loop continues (a fresh iteration starts).

Typically, it is used in a if-then block that is embedded (nested) inside the other code block

Exit


This statement is placed in any of the above loops to jump to the end of the current iteration, and terminate the loop. The control passes to the the next statement

Typically, it is used in a if-then block that is embedded (nested) inside the other code block